The lower and further apart, the closer the effect is to the original values.Īs an example for Expert Mode, Weapon Damage 50 and Enemy Defense 80 (40 Damage Reduction):ĥ0×2−40 = 60 damage dealt instead of (50−40)×2 = 20 damage.ĥ0×1.5−40 = 35 damage dealt instead of 15 damage.Įxample for damage dealt to the player, Expert Mode, 100 Damage, Player Defense 80 (60 Damage Reduction):ġ00×0.5−60 = −10 damage ( 1 damage) instead of (100−60)×0.5 = 20 damage. The real effect of banners grows the bigger the values are as well as how close Base Damage and Damage Reduction are. This also applies to other player and weapon damage modifiers but not player damage reduction ones. Since banners affect base damage rather than the calculation after defense is taken into account, 10 final damage does not just become 15 or 20 damage but can vary greatly. Out of these, 117 belong to event enemies (28 pre-Hardmode and 89 Hardmode) and 12 to Old-gen console, Windows Phone, and 3DS -exclusive enemy variants (7 pre-Hardmode and 5 Hardmode).Įffect on damage and defense calculation There are a total of 300 enemy banners: 122 pre-Hardmode, 171 Hardmode, and 7 unobtainable. The number of kills required to get a banner from this event depends on the enemy's frequency: common enemies need a higher number of kills. Banners dropped by enemies from the Old One's Army are purely decorative and do not grant a buff.On the Old-gen console version, Windows Phone version, and Nintendo 3DS version, any enemy banner has a 0.5*1/200 (0.5%) chance of dropping from its corresponding enemy.Additionally, a status message saying " has defeated the n- th !" appears, with n being the respective multiple of 50. If the player's inventory is full, the banner will be dropped to the ground at the player's location instead. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, an enemy banner automatically appears in the player's inventory upon every 50th kill of that enemy in a particular world.Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon. Multiple banners of the same type will not grant stacked buffs. The buff grants players +50%/ +100% damage inflicted with all damage to the corresponding enemy and −25%/ −50% damage taken from attacks by the enemy. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, when placed, enemy banners provide a buff to any players standing within a rectangular area of 169×125 ( ) / 100×84 ( ) tiles centered on the bottom of the banner. They are dropped by most enemies and a few critters. For decorative banners, see Banners (decorative).Įnemy banners are functional furniture items that can be placed on the underside of blocks. This article is about functional enemy-dropped banners.
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